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Old Feb 17, 2008, 02:49 PM // 14:49   #1
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Default Echo Trap Stygian Veil

Update:

I have a new build for this, and have killed all six waves as a duo. Success is virtually guaranteed, and it's easier than echo-chaining EW to run. Takes 35-45 minutes to kill all of them. I'll update the guide, including a section on fiends. Stay tuned. Click here, or look at post # 10, if you want to see my current build.

-----------------------------------------------------------------

This guide is for trapping the quest, "Breaching the Stygian Veil," in the Domain of Anguish, in Hard Mode. All of the builds listed were tested and have been verified to work in Hard Mode.

I am updating this guide with a solo build to kill the first two waves in Hard Mode Veil.
In my opinion, it's much faster and easier to kill the first two waves, and then resign when the fiends show up if you are only farming for drops. Read the original guide for tips on soloing the whole quest if you want the challenge. I have not tested this solo build beyond the first two waves, but give it a try if you want. Personally, I find it much easier to tackle the fiends with a hero. The hero in the video is just carrying a res. Plus, Jin always tags along to watch.

VIDEOS:

Youtube Video
Higher Quality Download 10.55 MB

The Build:

Template Code: OgUTMmLj5J5oEWOKHiLy55E3AA

Attributes:
Wilderness Survival: 12 + 1 + 3
Expertise: 12 + 3
Inspiration: 3




Equipment:

Radiant armor, Superior Wilderness mask, Superior Expertise, and one or more attunement rune recommended. You will need an Insightful staff with the "Hale and Hearty" inscription for +20 energy. Optional equipment is an Insightful Staff with a "Seize the Day!" inscription for +30 energy at the expense of -1 regen. Only use this staff as a weapon swap to set the last 2 traps instead of waiting ~5 seconds for energy regeneration like I did in the video. Makes it a little easier.

Lightbringer Rank: Lightbringer is required for this build; I tested without the title, and only killed 3-5 foes. I can confirm that rank 5 and above is sufficient, since my Ranger is rank 5. I can't test any lower, obviously.

This build differs little from the next one, but it is less forgiving. Just lay Winnowing, run forward to your trap spot, and activate SQ before Echo. Activate your traps left to right, and use SQ as your timer for when to pull. Once it nears it's second recharge, pull. When you run out of energy, use Ether Signet. I only use it once, and the only reason it's in this build is to allow an additional dust trap.

PvX build page: http://www.gwpvx.com/Build:R/Me_Stygian_Veil_Trapper

Original guide follows.






This second build is not solo, but it is safer, and it allows you to more easily complete the entire quest. Most of the damage still comes from you, and all of the drops will be assigned to you, given proper timing. The hero is mainly there to bring Energizing Wind, and as it turns out, to Echo it! The hero will also provide a decoy for the fiends, explained later.

Youtube Video
Higher Quality Download 12.9 MB

The build: R/Me(you)

Template Code: OgUTYnLj5ZJoESOKHi7wd7sLBA

Attributes:
Wilderness Survival: 12 + 1 + 3
Expertise: 12 + 3
Beast Mastery: 3 + 3 <---This is optional; I only have it for one skill.



Viper's is optional, really. Serpent's Quickness can be used in place of Trapper's Speed.

Equipment:

I used all Radiant insignia, 3 Superiors, and Superior Vigor. You'll want Superior Wilderness on a Wilderness mask, of course. Max armor is not required if cost is a consideration; if they catch you, it won't help. You'll be just as dead in starter armor or max. Vigor isn't really needed either, I suppose.

You will need an Insightful staff with the "Hale and Hearty" inscription for +20 energy, or you can use the reward from this quest. Even a +15 staff will probably do.
I gave my hero a +20 staff as well, but it is not needed.

Lightbringer Rank: I have not tested this build without Lightbringer, but I first started this farm at only Rank 2, which is not hard at all to get. I may test later whether LB is needed, but for now, I recommend at least Rank 2.

R/Me Spirit Hero

Template Code: OgUTY5Li1R78cmdQHgrSo78rBA

Attributes:
Beast Mastery: 12 + 1 + 3
Wilderness Survival: 10 + 1
Expertise: 8 + 2

This isn't optimized, really; just make sure you have 16 BM, at least 9 Expertise, and high enough Wilderness if you bring the other spirits. You want your Wilderness Survival high enough so the spirits live for at least 90 seconds, except Muddy Terrain, which you cast last.

Skills:



Only Echo, Energizing Wind, Edge of Extinction, and Muddy Terrain are needed, I believe, but the other spirits do provide a useful purpose. Natural Stride is only there to make the hero run off the radar once they clear Muddy Terrain's range.

Rebirth Hero(optional): ...Just put [[Rebirth] on a hero, and flag in the corner. I like to take a second res skill in addition to Rebirth, like [[Death Pact Signet], [[Restore Life], or [[Resurrection Chant]. Most of the time the teleport from Rebirth isn't needed.

Guide:

Shift + click on your spirit hero to disable all the spirits. They won't use Echo. Make sure Hard mode is on, and display your Lightbringer title for the bonus. I only have rank 5 on my Ranger, but I've done this build from Rank 2, in Hard mode, before Energizing Wind was hit. Head out into the Stygian Veil portal from Gate of Anguish, and run East to the Whispers Informant. Accept the bounty, and talk to the Adept of Whispers. Take the quest, "Breaching the Stygian Veil." Run NE along the trench, and wait outside aggro range of the red valley below. If you have a Rebirth hero with you, flag them into the corner, here:



I strongly recommend you bind a hotkey to the heroflag if you have not done so. It's in Options, Control tab, "Action: Command Party," or "Command Hero X"(1,2, and 3). Either bind a key to the party flag, or to the spirit hero.

Now, run down into the valley(I like to use "click to move" for this to avoid aggro) and flag your hero here:



In this next screenshot, I am standing close to the spot you should trap, and I am pointing to where you place your spirit. The melee and necro stygians will first follow you, and then switch targets to the spirit, sealing their doom. I highlighted Jin in this shot because her spirits will be in range of any fiends(I have to chuckle at the note on that page, since this build is designed to kill the buggers with traps) from where I stand as well. The fiends will stop to shoot the spirits while the traps blow up at their feet. Anytime the mobs include fiends, you have to spend a round of traps to take them out. You can clear all the waves with this build, if you are so inclined.



As far as the execution of the build, it's not very easy for me to type one in a coherent manner. I apologize in advance for this incoherent post.

Cast Echo then EW on your hero, and activate QZ then Trapper's or Dwarven Stability + Serpent's on your bar. You'll have to simultaneously activate spirits on your hero and trap with your bar. It's helpful if you use both mouseclicks on one bar, and hotkeys on your keyboard for the other skillbar. Just que up the next spirit, left to right, until you reach the echoed EW on your hero's bar.

All right, now that EW, QZ, and TS or SQ are in effect, cast: Arcane Echo, Echo, Dust, Echo, Dust, Dust, Barbed, Trip, Viper(optional), etc. Keep trapping upon recharge, always placing priority on Dust.

Once your hero has dropped the echoed EW, lay any further spirits you have(I recommend only one more after the echoed EW, if possible), then flag your hero to the opposite side of the...landmark...from you. Continue trapping until your hero's original EW recharges, then flag them to the same place as the rebirth hero in the first screenshot I posted. Once QZ has recharged, ~70 seconds will have elapsed since your first trap, so you have little time. Drop QZ again, and try to Echo, Dust, Dust, then pull. Oh, and run like hell!

I have uploaded a video to Youtube for your convenience(no sound). The second link is to a direct download of the video with higher quality.
edit: re-posted at top, as well

http://www.youtube.com/watch?v=EpC00M0hKZs
Higher Quality Download 12.9 MB

You'll note in the video that I didn't take my own advice about dropping the third EW on the other side. This is because I had not thought of it until now! If you watch the video, at ~1:55, my hero is off radar(meaning no drops or XP assigned), and at ~2:04, everything explodes in colorful numbers, and carnage ensues. You'll also be able to see that I use TexMod.

In case you can't see the skillbars in the video for timing purposes, here they are again:

Mine:

[build prof=R/Me name="Stygian Trapper" WildernessSurvival=12+1+3 Expertise=12+3 BeastMastery=3+3 desc="+20 energy Insightful staff with{br}Hale and Hearty Inscription"][Arcane Echo][Echo][Dust Trap][Barbed Trap][Tripwire][Trapper's Speed][Quickening Zephyr][Viper's Nest][/build]

Jin:

[build prof=R/Me name="Spirit Hero" BeastMastery=12+1+3 WildernessSurvival=10+1 Expertise=8+2][Energizing Wind][Winnowing][Brambles][Edge of Extinction][Toxicity][Echo][Muddy Terrain][Natural Stride][/build]

Rewards:

I see a lot of threads in this forum asking how to farm in DoA, and this does work. The good news is that it's Hard mode, so you will get increased chance of DoA gold drops, Stygian Gems of course, tomes(W, D, N, R), lockpicks, and non-max trash. Some of the non-max stuff may actually be worth much more than merchant value if you salvage rather than sell, thanks to the Consumables market. It's fairly decent for Lightbringer and experience points, especially with scrolls. That trial run took 5 minutes. I'm sure that time can be improved.



I take no credit for this build; I have merely revised and updated a previous one.
As far as I know, this is the original guide(on Guru, translated from a German site) for Echo trapping the Veil; see that thread for additional tactical advice, if needed. I will attempt to answer any questions about this one, as well.

Last edited by MisterB; Mar 28, 2011 at 11:06 PM // 23:06.. Reason: replaced gwbbcode with image, PvX link
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Old Feb 17, 2008, 11:18 PM // 23:18   #2
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I don't really understand how you kill the fiends :/
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Old Feb 17, 2008, 11:47 PM // 23:47   #3
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Quote:
Originally Posted by MoreArrows
I don't really understand how you kill the fiends :/
With the traps? And this does work well- LOTS of loot!
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Old Feb 18, 2008, 01:45 AM // 01:45   #4
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Quote:
Originally Posted by MoreArrows
I don't really understand how you kill the fiends :/
The way it works is the fiends stop to kill your spirits first (which in HM doesn't take long). But, once they are gone they will run after you until they get within range of Jin's spirits.

If you have your traps in the correct spot they will stand on top of them and die while shooting Jin's spirits.

IMO fiends are the hardest to kill, and many have debated on here whether it is worth the time to try to kill them or just /resign and start over again.

Its really up to you to figure out if it is worth your time or not.

Hope that helps,

Krat
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Old Feb 18, 2008, 01:58 AM // 01:58   #5
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Quite old farm, but good guide none the less.
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Old Feb 18, 2008, 07:32 AM // 07:32   #6
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Quote:
Originally Posted by knoll
Quite old farm, but good guide none the less.
Thank you. To be perfectly honest, my intention was to create as comprehensive a guide as possible because I've grown quite tired of the claims that this farm, or trapping in PvE, is "impossible" after the EW change.

As for killing the fiends, Krat is absolutely right. I thought I had provided sufficient explanation in my guide. If there is more interest, I may add a section and a video expanding on that to the OP.

It's also my opinion that killing the fiends is not profitable, but I wanted to show how it's done for those who want the challenge. If you are just after drops, it is probably better to flag your hero on the other side from you, but still in spirit range, trap until the fiends show up, and /resign. If your hero is on the other side, you have one less flag to set, and a larger margin for error on taking all the drops. The only reason to flag where I illustrated in my guide is to kill the fiends.

edit: Minor updates added to OP, Lightbringer section added.

Last edited by MisterB; Feb 18, 2008 at 12:21 PM // 12:21..
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Old Feb 18, 2008, 08:26 AM // 08:26   #7
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hey nice job, i made my ranger specificaly for this haha, but didnt know EW was changed and thought i had wasted time to create a ranger, many thanks btw.
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Old Feb 18, 2008, 04:27 PM // 16:27   #8
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Good old Styg farm. Back before all this Ursan BS this was how I made my funds for my Brace Also awhile back I was selling Styg for 4.5k ea, good times.

Haven't tried much lately as the rate of Styg gems dropping have been pretty bad lately. Best time when when I got 3 Styg within 1 zone with a few of the mobs ^_^
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Old Feb 18, 2008, 05:27 PM // 17:27   #9
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I know the fiends die from traps but isnt it hard because their mob is mixed with melee guys too?
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Old Mar 18, 2008, 01:35 PM // 13:35   #10
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I've updated the first post with a solo trap build for this; please see OP. The solo build is less forgiving, and has less damage, but it works once you have the timing down. First post has a new video, as well.

edit: Posted better quality(less compression) video links for download. See OP.
Downloads are AVI video with XVID video codec, 640x360 resolution. If you don't have the proper codecs installed correctly, or you can't play them, download this media player: VLC Media Player
That program will play most anything, and it's free.

Skill Tags in OP replaced with gwbbcode.

New Duo Build:

Player: [build prof=R/Me name="Stygian Trapper" WildernessSurvival=12+1+3 Expertise=12+3 desc="+20 energy Insightful staff with{br}Hale and Hearty Inscription"][Echo][Dust Trap][Flame Trap][Barbed Trap][Tripwire][Serpent's Quickness][Dwarven Stability]["By Ural's Hammer!"][/build]

Hero: [build prof=R/Mo name="Spirit Hero" BeastMastery=12+1+3 WildernessSurvival=12+1 Expertise=3+2][Spike Trap][Winnowing][Brambles][Edge of Extinction][Muddy Terrain][Predatory Season][Succor][Rebirth][/build]

Notes: [[Predatory Season] is simply an expendable decoy: it's cheap, high level and duration, and it's effect is negligible. [[Spike Trap] is there to catch anything that makes it through your traps, and stop them from catching up to you. [[Trapper's Speed] can be used for SQ, and [[Dwarven Stability] isn't really necessary.

Screen shot:


Last edited by MisterB; Jan 17, 2009 at 11:13 PM // 23:13..
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